Soul's Remnant Wiki
BeginnerUpdated: Source policy

Soul's Remnant Beginner Guide

Everything you need for your first hours in Soul's Remnant: what to do after spawn, how dungeons and death work, the keybinds worth memorizing, and how life skills fit into your progression.

Overview

Soul's Remnant is a free-to-play 2D platformer MMORPG from developer Chaomoon, live in Steam Early Access since August 13, 2026. The August 15 launch snapshot listed classless character building, 72+ combat and life skills, 1,000+ items, roughly 200 weapons, 700+ crafting recipes, around 100 monsters, 19 bosses, 3 dungeons, 200+ maps, and 150+ quests.

Early Access note: skills and numbers are still being rebalanced. Launch statistics above are historical. Combo controls and party EXP notes below have been updated from later published sources; check the current client before committing resources.
September 4 party EXP update: rewards now follow actual combat contribution, including healing and support. AFK players earn no EXP, and a high-level partner's kills are not a passive leveling route. Developer patch notes.

Your First 30 Minutes

Launch day spawn points are crowded. If other players are covering NPCs or quest givers, remember you can drop down or wall-jump out of the starting area — platforming is a real movement tool in this game.

1. Open your map first

Press M, type a monster or gathering material into the map search, then press Enter. The sidebar lists matching maps; hidden entrances may still need local directions.

2. Learn a skill immediately

Press K to open the skill window, learn your first combat skill, and drag it onto your hotbar. Skills have their own independent experience bars and level up through use.

3. Take the slime kill quest

Find the Quest Master beside the Great Campfire in Spawn and take the Quest Board leveling line. Then visit Shepherd in Outskirts Northwest for the first dungeon tasks.

4. Put potions on your hotbar

Drag potions into a quick slot before you need them. Getting hit while digging through your inventory is how new characters die.

Also worth doing early: visit the quest board and daily quest NPCs at Spawn, meet Kmitty and the Dungeon Essence exchange, and peek at the auction house and player shops to learn what the economy values.

Early Leveling Route: 1–30

Follow the documented starter quest chain first. The steps below name the NPCs and entry point; the later level bands are progression checkpoints, not a timed or tested fastest route.

  1. Spawn: find the Quest Master to the right of the Great Campfire and use the Quest Board leveling line.
  2. Outskirts Northwest: speak with Shepherd and follow the quest objectives. At level 10, talk to him for a Normal Dungeon Pass.
  3. First entry: in Outskirts Northwest, press Up at the sign marking the hidden Slime Garden entrance. Accept The Shepherd's Final Test before entering.
  4. After the clear: return to Shepherd in Outskirts Northwest and turn in the task to progress beyond the starting barrier.

Levels 10–20: finish the first dungeon loop

Use the Slime Garden walkthrough for its key rooms, chest and exit. Check the skills page before spending learning materials or activation SP.

Levels 20–30: check the next entry conditions

Compare the Plains and Cave recommendations on the dungeon page with your current equipment and quest access. A recommended level alone does not confirm that your character can enter or clear a dungeon.

Compare the route priorities in the starter build templates, then use the dungeon level table as your progression checklist.

Your First Dungeon

Dungeons are repeatable instanced runs opened with a Dungeon Pass. You can enter solo, but a party is strongly recommended — every party member gets their own Silver Chest at the end. Passes come in three difficulties:

  • Normal — the entry point. The community-recommended first dungeon is Normal Slime Garden.
  • Hard — stronger enemies, better rewards.
  • Extreme — the top difficulty, with the best drops and the harshest punishment.

Use P to open the party window, or ask in Discord / Reddit if your friends are not online. Movement skills that help with platforming are genuinely useful inside dungeons — this is still a platformer.

Locations, recommended levels, Echoes, room types and respawn rules are covered in the full Dungeons guide.

Death Penalty

Dying sends you back to Spawn and costs you 8% of the total EXP required for your current level according to the official community wiki's Beginner Guide. Currency-loss rules were not confirmed in the current source; check the client before a risky run.

Night lasts roughly 22 minutes of real time (19:00–05:00 world time). The map darkens significantly, so light sources matter — plan risky trips around the clock with /time.

Playing with harder self-imposed rules? Death works differently when a single mistake ends the run — see our Soul's Remnant Ironman guide for Hardcore, Group Ironman and badge rules.

Survival Tips

  • Join a guild early. Guilds grant experience and drop-rate buffs, and the game is built around playing together.
  • Invest some points in CON. A little Constitution goes a long way while you are learning enemy patterns.
  • Carry a Return Crystal and a Campfire. The Campfire boosts HP and mana recovery for nearby players — but it cannot be placed inside dungeons or underwater.
  • Respect the death penalty. Review the EXP penalty and your game-mode rules before entering a dangerous area.

Keybinds & Chat Commands

Interface

  • K — Skills
  • O — Stats / attributes
  • I — Inventory
  • M — Map
  • P — Party

Utility

  • F9 — Hide / show UI
  • Ctrl+F4 — Toggle fullscreen
  • Ctrl+F3 — Show FPS / ping
  • Middle mouse — Sort inventory or storage

Chat commands

  • /dps — Damage meter
  • /time — World clock
  • /find [name] — Locate a player

Skill Combos

Open K → Combos, add up to six skills to a group, then drag its colored icon to the hotbar. Skills run left to right; holding repeats. See the Combo setup instructions and their official sources.
Keybinds and values come from the official community wiki and launch videos, which note that some pages may be outdated. Verify in the current client before building habits.

Life Skills & Crafting

Life skills — fishing, mining, herbalism, and gathering — are unlocked through quests accepted from the Life Skill tab after reaching Spawn. Level 10 is a possible pacing choice, not a verified character-level unlock requirement. Follow the corresponding NPC task and check the crafting guide for material examples.

Life skills cap at level 99 (combat skills cap at 20), and feeding the 700+ recipe crafting system is a core progression track, not a side activity. Fishing involves its own minigame; mining and gathering feed smithing, cooking, and equipment upgrades, which in turn feed the auction house and player shops.

Next step: compare the four combat skill routes on our Build Routes, or check Wiki & Game Facts for release, Steam, and monetization facts.

Sources reviewed September 11, 2026: the official community wiki's Beginner Guide, Spawn Grounds and Crafting. These were checked through available search-indexed records; the route was not tested in the game client. For two concrete recipes and gathering locations, see starter crafting examples.