Soul's Remnant Beginner Guide
Everything you need for your first hours in Soul's Remnant: what to do after spawn, how dungeons and death work, the keybinds worth memorizing, and how life skills fit into your progression.
Overview
Soul's Remnant is a free-to-play 2D platformer MMORPG from developer Chaomoon, live in Steam Early Access since August 13, 2026. The August 15 launch snapshot listed classless character building, 72+ combat and life skills, 1,000+ items, roughly 200 weapons, 700+ crafting recipes, around 100 monsters, 19 bosses, 3 dungeons, 200+ maps, and 150+ quests.
Your First 30 Minutes
Launch day spawn points are crowded. If other players are covering NPCs or quest givers, remember you can drop down or wall-jump out of the starting area — platforming is a real movement tool in this game.
1. Open your map first
2. Learn a skill immediately
3. Take the slime kill quest
4. Put potions on your hotbar
Also worth doing early: visit the quest board and daily quest NPCs at Spawn, meet Kmitty and the Dungeon Essence exchange, and peek at the auction house and player shops to learn what the economy values.
Early Leveling Route: 1–30
Follow the documented starter quest chain first. The steps below name the NPCs and entry point; the later level bands are progression checkpoints, not a timed or tested fastest route.
- Spawn: find the Quest Master to the right of the Great Campfire and use the Quest Board leveling line.
- Outskirts Northwest: speak with Shepherd and follow the quest objectives. At level 10, talk to him for a Normal Dungeon Pass.
- First entry: in Outskirts Northwest, press Up at the sign marking the hidden Slime Garden entrance. Accept The Shepherd's Final Test before entering.
- After the clear: return to Shepherd in Outskirts Northwest and turn in the task to progress beyond the starting barrier.
Levels 10–20: finish the first dungeon loop
Levels 20–30: check the next entry conditions
Compare the route priorities in the starter build templates, then use the dungeon level table as your progression checklist.
Your First Dungeon
Dungeons are repeatable instanced runs opened with a Dungeon Pass. You can enter solo, but a party is strongly recommended — every party member gets their own Silver Chest at the end. Passes come in three difficulties:
- Normal — the entry point. The community-recommended first dungeon is Normal Slime Garden.
- Hard — stronger enemies, better rewards.
- Extreme — the top difficulty, with the best drops and the harshest punishment.
Use P to open the party window, or ask in Discord / Reddit if your friends are not online. Movement skills that help with platforming are genuinely useful inside dungeons — this is still a platformer.
Locations, recommended levels, Echoes, room types and respawn rules are covered in the full Dungeons guide.
Death Penalty
Dying sends you back to Spawn and costs you 8% of the total EXP required for your current level according to the official community wiki's Beginner Guide. Currency-loss rules were not confirmed in the current source; check the client before a risky run.
/time.Playing with harder self-imposed rules? Death works differently when a single mistake ends the run — see our Soul's Remnant Ironman guide for Hardcore, Group Ironman and badge rules.
Survival Tips
- Join a guild early. Guilds grant experience and drop-rate buffs, and the game is built around playing together.
- Invest some points in CON. A little Constitution goes a long way while you are learning enemy patterns.
- Carry a Return Crystal and a Campfire. The Campfire boosts HP and mana recovery for nearby players — but it cannot be placed inside dungeons or underwater.
- Respect the death penalty. Review the EXP penalty and your game-mode rules before entering a dangerous area.
Keybinds & Chat Commands
Interface
- K — Skills
- O — Stats / attributes
- I — Inventory
- M — Map
- P — Party
Utility
- F9 — Hide / show UI
- Ctrl+F4 — Toggle fullscreen
- Ctrl+F3 — Show FPS / ping
- Middle mouse — Sort inventory or storage
Chat commands
- /dps — Damage meter
- /time — World clock
- /find [name] — Locate a player
Skill Combos
Life Skills & Crafting
Life skills — fishing, mining, herbalism, and gathering — are unlocked through quests accepted from the Life Skill tab after reaching Spawn. Level 10 is a possible pacing choice, not a verified character-level unlock requirement. Follow the corresponding NPC task and check the crafting guide for material examples.
Life skills cap at level 99 (combat skills cap at 20), and feeding the 700+ recipe crafting system is a core progression track, not a side activity. Fishing involves its own minigame; mining and gathering feed smithing, cooking, and equipment upgrades, which in turn feed the auction house and player shops.
Next step: compare the four combat skill routes on our Build Routes, or check Wiki & Game Facts for release, Steam, and monetization facts.